
Hi Hurtworldians,
In tonight's patch we have my all time favorite gun in Hurtworld so far... the FR18. It fits into the mid game to serve as a long rang weapon that can be farmed entirely in the noob zone. It has much lower damage than the AWM, but makes up for it with high rate of fire, nice ironsights and cost effectiveness. I'm excited about this one.

Fragment Refactor
This process ended up being a bigger job than we expected and decided to roll back most of the changes until next patch so we don't completely break the meta. We did a balance pass to remove the really rubbish fragments and buffed under powered ones, you should still find a more consistent range of fragments. More on these next patch.

New Town Events
This patch introduces two new town events to replace some of the duplicates around the map. We will continue to replace these until they are all unique. We've tried to create some more open spaces in the events to give our longer range weapons some more PVP purpose.

See you out there :csgogun:
Changelog 0.6.2.0
Added new town events to Nullius
Added FR18 bolt pull rifle
You can now delay the bolt pull on the AWM and FR18 by holding the fire button, this lets you watch the bullet drop to help you sight in long distance shots
Added camoflague mask for all guns
Added 12x scope for AWM
Removed add pocket fragments
Removed zoom amount fragments
Added bow scatter shot fragment
Removed bow extra shot fragment
AWM pvp damage increased (70 -> 85)
AWM bolt pull time increased (1 -> 1.75)
AWM Default scope is now 6x zoom
Removed global accuracy modifier and stat
Rebalanced accuracy for AR15, sighted accuracy starts higher than before but starts to bloom after a few shots (was previously constant small inaccuracy no matter what when sighted), hipfire now blooms out faster. First sighted shot is now perfectly accurate.
Reduced projectile speed for AR15 and Shotgun
Increased projectile speed for AWM
AR15 arctic pelt cost changed to strong animal pelt
Reduced Titranium Workbench cost
Airdrops now perform a line of sight check before destroying themselves due to timeout (airdrops should no longer despawn in front of players)
Increased reload and bolt pull audio falloff (gets quieter earlier)
Buffed thermal protection fragments (minor 4 -> 6, major 6 -> 9, mega 7 -> 11)
Buffed health regen fragments (minor .1 -> .15, major .15 -> .22, mega .17 -> .25)
Zoom amount stat so it now directly sets zoom level (ie. zoom level 2 = 2x zoom)
Zoom levels are now calculated as multiplier of FOV setting from options configuration (was multiplier of 60 FOV)
Increased vehicle and ragdoll maximum angular velocity
Fixed a bug where the camera wouldn't collide with some level geometry
Bolt actions no longer try to chamber a new bullet when sprinting
Fixed error when opening/closing a door without a sound
Reassigned open/close sounds for windows
Fixed a bug where equip stats could get out of sync between server and client
Fixed incorrect footsteps sounds playing based on contact material
Bolt pull audio now scales with bolt pull speed
Vehicle fuel consumption can no longer be reduced below 1
Fixed missing FIR trees around the map