Hi Guys,
Tonight we have some critical bug fixes rolling out for both legacy and experimental to address some exploits that have come up this week.
I also pour some beer on the ground for my homie "teleporting bugged creatures" that has been with us since I wrote the AI system and is now fixed. RIP
Experimental 0.4.6.1 Changelog
- Removing vehicle seats with players in them will act the same as vehicles being destroyed. Players will be kicked if there is space for them to get out, otherwise they will be killed.
- Fixed the long standing bug where creatures would render client side a long way from their actual position if their last movement happened beyond your subscribed network cells.
Legacy 0.3.8.9 Changelog
- Removed bakenavmesh command which was being used as an exploit.
