Continued from Part 1
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Doors
Another exciting system that we're working on is one for Doors, which will allow players to dynamically open and close passages, and further down the track, breach or even lock them. For now the system is in its infancy and we will be iterating on them well into the future.
Mapping
Yehorivka
Continuing to push the envelope of map sizes we're beginning work on a new map called Yehorivka, featuring large open expanses and a total 8km x 8km terrain size letting us open up the full expanses of the 4km x 4km base terrain and provide a real sandbox for vehicle based combat coming over the horizon. In its infancy but we will keep you guys posted!
Gorodok
More work has been done on Gorodok since our last feature, here is featured a unique elevated rail system used to break up the landscape and present an interesting tactical obstacle for squads moving on foot. Bear in mind in these early stages that the lighting and detailing has not been done yet and will look dramatically different the closer we get to release.
Operation First Light
Operation First Light has been polished up to a near finished stage. (after popular request it not be scrapped!). Removal of the train wreck allows for the addition of an additional small village and fields. Over all the map has also gotten a good treatment of micro details of debris and trash to make it feel a little more lived in.
Sumari Bala
The expansion of the play area continues, and with the addition of numerous crop fields around the city edges, provides ample concealment for squads seeking to flank hardened positions.
Chora
Chora continues to snake its way across the valley floor expanding both ways down the river and opening up some new combat areas. We expect another month to finish up the base compound layouts and then 2-3 months of detail polish and tweaking before this map finally gets close to a finished stage. We are also planning to integrate Truesky and some new terrain materials in this time frame as well.
That’s all for this update but as ever we are furiously pounding away at the new content, squashing bugs and iterating till our fingers are raw. We appreciate everyones continued support and look forward to getting this content out to you as soon as possible. Onward and upward!
Offworld Out.
Read Part 1 Here.
