Hi everyone!
Thank you for all your support and feedback. In this update, we've made a comprehensive round of improvements to the game's UI, gameplay flow, and balance, while also fixing a number of lingering issues.
Relief is now also 35% off for a limited time! It's the perfect chance to return to the Three Realms and experience revamped combat and exploration!
This update contains the following:
UI & Quality-of-Life Improvements

Added Knowledge and Combat indicators to the character selection screen, making it easier to review your progress and past battles at any time.
Improved the background UI for side events to create a clearer information hierarchy.
Adjusted the UI for the new-player tutorial to make it easier for new players.
Rearranged the in-battle UI, including the End button and Exhausted pile, for more intuitive controls.
Refined the card targeting arrow for clearer visual feedback.

Weapon Bar: When you have more than three rows of Weapons, any additional Weapons will be automatically collapsed to prevent them from obstructing the UI or game world.
Flow Improvements

After completing a battle or random event, you'll no longer be automatically returned to the city. Instead, you'll remain on the world map and can freely choose where to go next.
Added a new event notification feature to the top-right corner:
When Oblivion Bar in the Black Market is open for business.
When Roc has issued a new Trial.
When a task from Roc has been completed and rewards are waiting to be claimed.
When a notification appears, simply click it to jump straight to the relevant feature, saving you time and effort.
A Lian - Card Adjustments

[Nonsense]: Increased damage.
[Vicious Tongue]: Increased base damage.
[Cyclone Drumstick]: Changed to deal 4 damage to all enemies and apply 1 Vulnerable (When upgraded: 5 damage and 2 Vulnerable). This improves A Lian's ability to deal with groups of enemies.
[Wanted]: Increased the amount of Gold earned when defeating enemies.
[Shadow Cloak]: Buffed values.
[Wolf vs Tiger]: Buffed values.
Monster Balance Adjustments
Reduced the pressure from monsters in Act 1, while increasing monster stats in Acts 2 and 3.
Porcelain Puppet / Porcelain Vase / Porcelain Pot: Reduced damage across all modes.
[Skeleton Demon]: Increased the damage of [Celestial Melody] across all modes. [Bone Orchestra]: Increased the damage of [Bone Spike] across all modes.
[Spider Spirit]: Increased the damage of [Silk Blade] across all modes. [Spiderling]: Increased the damage of [Venom Sting] across all modes.
[Bull Demon King]: Increased the damage of [Charm] across all modes. Increased the damage of [Heavy Punch] across all modes.
[Don't Look]: Increased the damage of [Lick] across all modes.
Bronze Cube / Bronze Mask / Bronze Thorns: Increased damage across all modes.
[Little Yellow Brow]: Increased damage across all modes.
[Golden Horn]: Increased the block value of [Guardian] across all modes. Increased damage across all modes. [Silver Horn]: Increased damage across all modes.
[Gluttony]: Increased the damage of [Ravenous Claws] across all modes.
[Bargain Clash]'s powerful debuff [Quick Price Slash] now triggers [Fight for Success] at 5 stacks instead of 6.
Bug Fixes
Fixed an issue that could occasionally cause the local Earth God temple blessing sequence in the new-player tutorial to become stuck.
Thank you for your continued support and feedback! If you encounter any issues or have any suggestions while playing, feel free to join our official Discord community to share your thoughts and chat with other players.
