Greetings Admirals, we have released the game build version 0.1.3 (18.9.2026) and 0.1.4 (20.9.2026) and 0.1.5 (22.9.2026).
Version 0.1.3:
Added a new light mode - light is coming from a single nerby star / sun. The previous multi-source light mode can be re-activated from the game settings.
We also exposed several light energy multipliers and SSR (screen space reflections), SSAO (screen space ambient occlusion), SSIL (screen space indirect lightning) and SDFGI (signed distance field global ilumination) into the settings. These are rather demanding settings, but you can experiment with them.
Version 0.1.4:
Repositioned and cleaned up the GUI in combat and in fleet-builder and in lobby. Now the main interactible elements are in the middle.
That includes the ship integrity and shield durability sliders, which have been moved from the top edge to the right edge. If you prefer the top edge position (like in a FPS game), you can turn that on in the game settings.
The Turn time slider has been reverted - now left means slower, right faster.
Added GUI scaling option. On first (ever) launch, the game should automatically auto-detect optimal GUI scale. Otherwise, you will find it in the game settings.
Switched from MODE_FULLSCREEN to MODE_EXCLUSIVE_FULLSCREEN. This removes the one pixel gray edge around the program border. And its still multi-tasking friendly (unlike the exclusive fullscreen mode from years ago). But report to us, if you encounter problems.
Fixed drones which have reached a friendly target quickly oscillating their orientation back and forth - making it look like they are in a quantum state. Optimalized drones orientation update frequency.
After manually setting target to a firegroup, the automatic target selector will turn off - no longer changing the target you have chosen.

Version 0.1.5:
Added warnings about problems in rendering on some devices and alternative launch options (see below)
Fixed wrong saving of several game settings
Further improved the GUI - the Firegroups list is now collapsable
Fixed rare crash on application exit and fixed one leaked texture (mouse cursor)
Added Music and sounds volume sliders in battle (inside the menu)
Sound effects are now not created whent the volume is set to the minimum.
Rendering problems:
Users with 50-series nVidia GPUs (it further depends oin diriver version) were experiencing severe rendering corruption:
This is due to a bug in the Godot-Vulcan-nVidia drivers pipeline.
One possible fix is to use the "AoO force Direct3D.bat" inside the Game folder, which will launch the AoO.exe but force using Direct3D.
-This solution is not flawless, becasue of unrelated bug in the Godot-Direct3D the game might crash after some time with a "CreateDescriptorHeap failed" error. We will have to update the engine version in order to bypass that issue.
Another possible fix is to use the "AoO Compatibilty.exe" inside the Game folder, which will launch the the game compiled using OpenGL.
-This solution is also not flawless, because all the material colors and lightnings were designed for Vulcan or Direct3D and look differently on OpenGL.
Less serious possible bugs: We got a report from previous game version, that:
The quick tutorial and Open list (previously called Choose blueprients) didnt do anything on click. We saw it, but couldnt replicate it. In case you encounter it, please, report it to us and restart the game. That should fix it.
In battle, when using fullscreen, the mouse cursor didnt unlock when opening strategic mode camera (by pressing [G]). We saw it, but couldnt replicate it. Holding [CTRL] will always release the mouse cursor.
Next updates: We will still work on the GUI. We need to improve the first-user experience in the Ship designer and add warnings and detailed hints during battle.
Then we can start turning the strategic camera into a proper RTS-mode.
Thanks for your support and dont hesitate to give us more feedback.
