Welcome to version 1.1.9 - huge balance rework!
Changes in demo version 1.1.9:
Map size reduced to 12x12 tiles to encourage more player's interactions
Changed faction's effects:
Goldkeepers:
Before: You can sell 1 “Mountain” type building card for 2 coins during your turn.
After: You can sell 1 “Mountain” type building card for 1 coin during your turn. Purchasing innovation floor for your city hall allows you to sell 2 “Mountain” type building cards during your turn.
Frogmen:
Before: You can replace your “Field” and "Forest" tiles with “Water” tiles for 2 coins without spending action points.
After: You can replace your “Field” and "Forest" tiles with “Water” tiles for coins without spending action points. Replacement price increases with each replaced tile.
Changed city hall floors:
Scientific floor:
Price: 4 coins -> 2 coins
Trading floor:
Price: 2 coins -> 4 coins
Floor effect:
Before: You can add 2 to the result of your dice roll if the dice roll a value of 10 or more.
After: You can add 2 to the result of your dice roll if the dice roll a value of 8 or more. You will get 1 coin for each your "Mountain" type buildings on your turn.
Changed building cards:
Mines:
Price: 3 coins -> 4 coins
Casino:
Dice values: 11-13 -> 2-6
Building effect:
Before: On your turn: roll a die that determines which of the tile types you buy will become 3 coins cheaper and 3 coins more expensive for your opponents: 1 - field, 2 - forest, 3 - water, 4 - mountain, 5 - everything, 6 - nothing. The effect lasts until your next turn.
After: On your turn: if 2 dice were rolled, purchasing one of the tile types will cost 2 coins less for you and 2 coins more for your opponents. The tile type is determined by the dice roll: 6 – field, 5 – forest, 4 – water, 3 – mountain, 2 – all. The effect lasts until your next turn.
And one more thing... Native Linux version is available now! (Also confirmed Steam Deck compatability)
