Two small but noticeable fixes in this update.
Locker Hiding Mechanic
Fixed an issue where the doll could not detect the player inside a locker. Lockers use a local trigger collider for their volume — the doll's raycast was hitting that collider first, blocking player detection entirely. Fixed by sorting the raycast layer mask to ignore the locker volume collider.
Door Sound Effects
Fixed door SFX not being correctly positioned in 3D space — sounds were not coming from the right location, breaking the spatial audio immersion.
Both fixes contribute to a tighter, more immersive experience. 🪆
