MODIFIERS / BALANCE
Adjusted the level unlock of several modifiers to improve gameplay early in a run:
Changed the level unlock of the modifier "Entity Adrenaline" from 3 to 1 level deep.
Changed the level unlock of the modifier "Immediate Danger" from 4 to 2 levels deep.
Changed the level unlock of the modifier "Working Overtime" from 2 to 1 level deep.
Changed the level unlock of the modifier "Clock Reduction" from 3 to 2 levels deep.
Changed the level unlock of the modifier "Extra Items" from 5 to 3 levels deep.
Changed the level unlock of the modifier "Airdrop" from 6 to 4 levels deep.
Changed the level unlock of the "Exit Detector" from 5 to 4 levels deep.
USER INTERFACE
Improved the Interlude Store Widget to enhance its visual appeal.
BUGS
Fixed a bug causing the total player weight to not properly initialize at the beginning of levels, allowing for unintended inventory behavior.
Fixed the crank task not increasing the sound meter in some cases.
Fixed incorrect texture displaying in Level 2: "Parking" Exit lift.
MISCELLANEOUS
Removed the "Unstable Branch" notification from V0.0.3.
