Fixed enemies continuing to attack dead targets.
Fixed AI getting stuck after killing another creature.
Restored reliable player detection and combat reactions.
Fixed severe combat shaking and unstable rotation for ranged enemies.
Improved aiming so shots better match the weapon’s direction.
Fixed target switching after the current enemy dies.
Improved transitions between combat and idle states.
Various AI stability fixes.
- News and updates
- Forest Doesn’t Care
- HOTFIXES 8/30/2029
Source: Steam Community (opens in a new tab)
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 25019049 · public branch
Steam updated · First observed
