Thank you.
Seriously.
Thank you to everyone who bought the game.
Thank you to those who are playing, leaving reviews, sharing thoughts, finding bugs, and suggesting ideas.
This is my first game.
I’m developing it alone.
And already — we are building it together.
Special thanks:
for positive reviews
for honest criticism
and especially to those who initially left a negative review, but later changed their opinion after seeing how quickly the game is evolving
I truly appreciate that.
DURING THE FIRST WEEK AFTER RELEASE
More than 15 updates released
Dozens of bugs fixed
Core systems significantly reworked
New mechanics added
And all of this — thanks to your feedback.
I read everything:
Steam, Discord, forum, direct messages
I won’t always be able to reply to everyone — simply because I’m working alone.
But every day I:
collect feedback
analyze it
prioritize it
and immediately work on improvements
A BIT ABOUT THE REALITY OF DEVELOPMENT
I’m not standing still.
I’m fully committed to this project.
Right now my schedule looks like this:
3–5 hours of sleep per day
daytime — family + working on the game whenever possible
nighttime — full development sessions until morning
I have a wife and a 2-year-old daughter, and it’s important for me to be present in their lives.
At the same time, I’m putting a huge amount of effort into OPEN FOR BUSINESS.
I’m not saying this to complain.
I’m saying this so you understand — I’m genuinely working hard to make the game better every single day.
And this is only the beginning.
KEY UPDATES
Full tutorial system added
now available from the very beginning of the game
significantly improved first-time player experience
makes core mechanics easier to understand from the start
End of Day system added
detailed daily statistics
income, expenses, profit
number of customers
sales vs missed customers
Object interaction fully reworked
no need to enter Build Mode to move or sell objects
Shift + LMB / RMB for fast interaction
much smoother and faster gameplay
Price saving fully fixed
previously prices could reset after loading
now they are saved and restored correctly
GAMEPLAY & QUALITY OF LIFE
Product cards reworked
shows items on shelves
shows items in storage
clearer inventory management
Cash register controls improved
Space = open register
Enter = give change
Customer behavior improved
more realistic purchases
reduced duplicate item buying
Economy and progression updated
increased profits
improved XP gain
smoother progression
Survival system removed (hunger, thirst, energy)
focus is now fully on store management
UI / UX IMPROVEMENTS
UI reworked
cleaner interface
less visual noise
Money display repositioned
more intuitive placement
no more confusion with menus
Added XP and money feedback near cursor
Added RMB to close quest UI
prevents getting stuck in UI
FIXES
fixed cash register issues
fixed save/load issues
fixed employee behavior bugs
fixed quest-related bugs
fixed lighting and saving issues
fixed NPC spawn issues
ENVIRONMENT & ATMOSPHERE
improved lighting system
added new light sources
better night visibility
added new decorative elements
FINAL WORDS
I will keep developing the game.
Adding new content.
Improving systems.
Listening to you.
OPEN FOR BUSINESS is not just a game.
It’s a project that grows together with its community.
Thank you for being part of it.
