Technical Fixes
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- Fixed saving/loading of shop sign images — they should now properly restore after loading a save
- Reduced weather sound volume by ~30% (was too loud)
If you still experience issues with sign images not loading, please let me know — it works correctly in my tests, but there’s always a chance something was missed.
Economy & XP Balance
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-Adjusted rewards for throwing away empty boxes:
Before: 15 XP / $35
Now: 8 XP / $18
Customer Fixes
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- Fixed bug where extra customers could appear after loading a save
- If a customer existed before saving (even with an item), they will no longer reappear after loading
- Instead, you will receive a refund for the item (item is removed, money returned based on market price)
- Fixed issue where the quest-related loyal customer always spawned after loading a save
Build & Decoration Changes
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- Updated prices for decorations
- Adjusted chandelier unlock order:
a) First chandelier is available after unlocking the first VHS license
b) Others unlock progressively with new product categories
Employee Changes
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- Increased employee cost (now varies depending on employee quality)
Environment Improvements
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- Improved night lighting — increased brightness of street lamps near the shop
Other
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- Various small fixes and improvements
More updates coming soon. Thanks for your feedback — I’m constantly improving the game.
