Heroes,
Since launching in Early Access last February, we've worked tirelessly to grow and improve the game. Together, we've come a long way: hundreds of new cards, two new factions (Stronghold and Sylvan), more customization options (portraits, titles, boards, and card backs), new quests and rewards, the Heroes Pass, login events, the Forge, duplicate protection, achievements, leaderboards, and countless fixes, improvements, and balancing updates.
We're proud of what we've accomplished so far, but we also know there's still a lot of work ahead of us.
Today, we'd like to address two of the biggest concerns you've consistently raised.
Card Rotation Is Coming to an End
When we introduced Card Rotation, our intention was to encourage creativity and keep the meta fresh. By regularly changing the available card pool, we hoped to inspire new strategies, unexpected combinations, and more variety in competitive play.
But we hear you.
Instead of creating the experience we had hoped for, the system has become a source of frustration for many of you, particularly when it comes to competitive fairness and access to the cards you want to play.
After carefully considering your feedback, we've decided to discontinue Card Rotation starting with the next competitive season on November 2.
Here's what this means:
All previously rotated-out cards will become available again.
Cards will no longer be routinely removed from the available pool, except in exceptional circumstances such as balancing, technical issues, or specific events.
Going forward, Card of the Week will exclusively feature newly released cards, rather than rotating existing ones in and out.
Crafting Is on the Way
Another concern we've heard loud and clear is how difficult it can be to obtain a specific card you need to complete a deck.
We understand how frustrating it can be to have a strategy in mind but no reliable way to get that one missing card.
That's why we're actively developing a Card Crafting system that will allow you to sacrifice duplicate or unwanted cards and use the resulting resources to craft the specific cards you want.
Our goal is to release this system before the end of the year.
We believe this will be an important step toward giving you more freedom, control, and flexibility when building your decks.
And There's Much More Ahead
Beyond these changes, we're continuing to work on exciting new features and content for Might & Magic TCG.
We're introducing regular limited-time live events, kicking off with our very first Halloween event next week! These events will bring special quests and additional rewards for you to earn.
Another project we're particularly excited about is a solo campaign, which will invite you to explore the Sea of Fates, discover its stories, and learn more about the characters and worlds that make up this universe.
We can't wait to share more with you as development progresses.
Our Journey Continues
We know we haven't gotten everything right. Developing and operating a live card game is a constant learning process, and your feedback plays an essential role in helping us make better decisions.
We're a small team with big ambitions for Might & Magic TCG. We love this universe, we love card games, and we want to build something that both longtime Might & Magic fans and newcomers can enjoy for years to come.
Thank you for your patience, your honesty, and your passion.
If you want to support us and help shape the future of the game, please keep sharing your thoughts and suggestions on Discord.
