The Echoing Spire (ET)
Entry requires a Spire Key (just need one to create/enter the instance)
How to craft a key: A Resonance Core (0.1% drop from mobs / 1% from bosses) + 7 monster memories. Memory requirement increases per craft (7, 14, 21..), and is reset each week.
Monster memories are obtained by dismantling Cards and Gems
100 Floors. Monster level starts at Lv100 increasing up to Lv200. All monsters and bosses in the game and some future ones will appear.
Collect Umbral Fragments these will be awarded to each member per floor completed, as well as extra drops from bosses
Dark Disciple
Sells some new gear for Umbral Fragments
These will cost significant Umbral Fragments, so it becomes a long grind, and Rebirth Essence will be useful here
~7 new weapons and ~4 new armor pieces
Grimoires
Grimoires are for a new equip slot, you can equip 3 at a time, they are class locked. Each grimoire gives a unique passive
Trade in a full set of artifacts for a Grimoire
There will be 'Base class' Grimoires (trade in box of origin sets) and 'Advanced class' Grimoires (trade in box of mastery sets)
Trade with base class masters located in Nevaris
This upcoming patch will only include Base Class Grimoires
New Nevaris Map
If you didn't catch it in the recent random stream, a new Nevaris map has been added
We're slowly replacing the original asset pack environments for bigger/prettier/more optimised environments made by @Polliwagon
Essence Changes
Essence rarity order changed Flow > Growth > Destruction > Rebirth > Chaos, to help with imbalance
Implicit swap has been removed from Chaos, which means higher chance for the other options to happen, and much less chance of nothing happening for non-weapons
Rebirth now lets you lock a stat while randomising other stats, so it has more use cases while maintaining its original use case of re-rolling rare gear
Balance Changes
(Autocast was still a bit too strong for too little, it also made Shinobi reliant on the OP mana siphon, chances have been reduced but the damage unnerfed)
Autocast reduced across the board (20% > 10%, 30% > 20%). Headgear autocast cards are now unique. Bolts/Meteor/CL autocast damage unnerfed (50% > 100%)
Status damage reduced /8 > /10 (about 20% reduction)
Scrap Fang: Slots 4 > 3, Multistrike 100% > 50%
Launcher: Slots 4 > 3
Hidden 100% Multistrike removed from Naga/Bat/Wolf.
Siphon is now part of leech system, so it's recovery overtime and capped by 20% hp/mp
Perfect Dodge: no longer scales with AGI, capped at 95%
Auto attacks can no longer hit the same target multiple times (Mainly for launcher/shotgun splash + chain)
Bosses now recovery 10% hp per second when out of combat, instead of 100% instantly
The following skills can now be both target and ground casted: Shadow Step, Fireball, Ice Shard, Damnation, HolyWrath, Piercing Shot, Sniper Shot
Shadow Step: cooldown 2 > 7-1 per level
Sniper Shot: damage 150% > 200%
Bosses have been made a little bit harder, faster cast times, cooldowns and some more targeted attacks
Bosses spawn giant minions
Utility items: replaced def/mdef with weight limit per refine
Reduced monster flat def scaling, VIT/2 > VIT/5 (had a little too much impact on classes like GS)
Atk% is now a separate multiplier, gives a little bit more than before
Bug Fixes and Improvements
Fixed skill mods not working on summons
Fixed Sacred Aegis not being refreshed
Fixed some issues with monster leap attacks
Loot UI no longer clickable, and moved location (let me know what you think!)
You can now craft boss lures from craftsman for monster memories (might be OP, let me know!)
Vending Search: You can now purchase items in stacks of 10/100 (hold ctrl/shift)
New Server selection UI. Based on suggestion, thanks! 📝feedbackServer Selection UI & Region Sy…
Added Click to Move toggle (disables click / hold to move character)
Cursor is now frozen during drag rotation
What's next?
Priority now is server and data stability
We are close to switching to a new database solution, it should be much improved for both
New and better servers will be added soon, once we figure out how to best scale them
New Maps
Polliwagon has already accumulated a backlog of new maps I need to implement (15+ new maps and growing 😅 ).
We will definitely see these before Next Fest/EA, but need some time to figure out map/monster placements and maybe add some new item drops. As well as implementing the new world map
Replacing AI assets
As you might know, the artifact icons and a few others + item descriptions were made with AI
We will be done with icon replacements very soon, which will all be implemented together (thanks to @Artist team )
Item descriptions are on its way (@Eviand and team has been writing literally thousands of descriptions 💀 )
Future (post EA launch)
Advanced Class Grimoires and Artifact Sets
Designing and balancing Grimoires / new Artifact sets are taking longer than expected
But it should be pretty interesting once they are in.
With Grimoire development, a lot of new tech has been implemented in the code base, so it also allows more interesting gear designs in the future
Box of Mastery
Box of Mastery contains a random artifact from the new Advanced Artifact Sets, which can be used as is, or traded for Advanced Class Grimoires.
These boxes were originally going to be in ET, but will be delayed
Life Skills
This was originally scheduled for May but looks like past few patches have been running overtime
