
New stances: Invoker and Conjurer, replacing the 4 passives
New summoning mastery
Revamped skill tree to be much less point starved
Increased size of wells and they now buff you and your summons when standing inside
Summon Command: Can now command your summons to any target or location, for targets they will become aggro and attack nearby enemies. For location they will stay put at the selected location
Summon Recall: Now instantly teleports summons to your location
Summon Swap: Instantly swap places with your primary summon
Summon Mount: Mount your primary summon, increasing movement speed and sharing all damage taken (summon must be at max stage)
Revamped summon skill sets, they now have auras that affect you
Fixed issues with summon casting, they should now cast skills on cooldown much more reliably
Skill modifiers like cooldown on gear should now properly affect summons
Added summon inspect


By Polliwagon
Revamped Sunny Meadows
Revamped Labyrinth Maps
Revamped Windy Desert Maps
Added ambient occlusion and other visual improvements
Improved navmeshes of various maps (Night Garden, Forge, Goblin Village, Warcamp, Fairy Glen)



By Soupsi and Brilett
Radiant Scepter
Runesmasher
Spiked Club
Gravestone Breaker
Iron Morningstar
Master Hammer
Dawnstar
Codex of Revelation
Codex Vitae
Codex Umbra
Elemental shields (fire, water, wind, earth, shadow, holy)
Fortified Guard Wall
Life Staff
Golden Hammer

New/Revamped Gear
Luxbane
Willow Staff
Eye of Vigil
Obsidian Bulwark
Riftbreaker (added +1 str per refine)
Witch's Whisk (revamped)
Guardblade (added +1 vit per refine)
Stiletto (added +1 agi per refine)
Codex Umbra (added Lv.3 Conviction Aura)

Gear level restrictions: Some gear have been restricted to Lv25, Lv50 and Lv100 brackets
Launcher and Gatling gun restricted to Gunslinger
Added Combo ready indicator
Added Dodge indicator
Fixed magic hits triggering poison
Fixed flinch not working on players
Cap Burning to Lv.5 (+15% magic dmg)
Fixed bug where boss kills are not awarded to the right person (due to damage counters not reset when their health is reset)
Added UI toggle key (F11 by default)
Added class icons to the game, appearing in various screens
Added artifact display to player inspect
Added enemy target UI, showing health bar and status effects: This can be locked by inspecting the enemy or attacking it
Improved opacity of enemy cast circles
Added casting time indicator to cast circles
Party UI now shows member status effects
Added character statistics: Playtime, Kills, Deaths
Added a lot of new display settings (FPS, Shadows, Post Processing etc)
Crafter: is no longer closed automatically after crafting
Skills: can now be max allocated when holding shift
Material vendor: can now purchase 10/100 stacks with shift/alt


Reduced autocast damage of Basic Bolts, Chain Lightning, Meteor, Hydro Vortex by 50%
Weekend Exp event reduced 200% > 150% exp
Exp curve revamped, reduced early lv requirements, increased higher lv requirements.
Absolution is now a magic attack, so it can be reflected and dodged
Reduced enemy Hit/Flee from Dex/Agi: 75% > 50%

Added 30 level gap between party members, beyond which the party bonuses will be reduced
Idle players no longer get exp, coins or loot

No KS has been removed from bosses
Bosses have much longer cast range
Bosses recover 0.5% health per second
Bosses have stage 2 enrage that gives damage reduction and leech at 10% hp
Bosses now have free cast
Monster spells now range between 1.5-2.5s cast time
Thank you all for your support, don't forget to wishlist the game! Appreciate you all!
