Vending System
Buy/Sell shop (2 tabs)
Can Buy & Sell 20 items per shop
Can open 2 shops per account
Can't vend near NPCs, Waypoints and Portals
Should be unique per server
New Town Map @Polliwagon
Wayferer's Landing (Port Town)
Enter from Mystic Lake
New Fairy Glen Map Revamp @Polliwagon
Fixes/Improvements
Absolution no longer works on non-partied players
WW attack lock no longer scaled by Status Duration
Buff/Debuff duration now affected by the caster's Status Duration, not the receiver
Fixed a bunch of issues with the new hold to move/cast skill stuff, such as double casting
Balance Changes
Party bonuses only apply for Even Share (exp and drops bonus are seperate). Removed party level restrictions
Hare/CE/Sting cards now unique, only 1 copy applies.
New HP formula, reducing impact of VIT but increasing base HP. The result is high VIT classes have around the same HP, but everyone else has a bit more HP. VIT also no longer scales flat HP bonuses.
Monster MATK -33% / Monster ATK +33%
(These changes aim to make incoming damage less spiky, especially for non-knight classes)
Paladin
Big nerfs!! (sorry)
But now you need to choose between DPS and Tanking
Removed AGI scaling from Quicken, added 1% AGI scaling to all knight skills
JB: 70% > 50%
GC: 100% > 70%
DP: 150% > 100%
Consecration: 30% > 25%
JB/GC/DP skill scalings changed to INT/STR from VIT/INT
Sacrifice fixed to 9% HP, damage increases per level
Priest
Bringing melee back down to normal levels, bringing caster up a bit
Smite: 70% > 50%
HL: 70% > 50%, removed cooldown
Exo: 45% > 60%
Sacred Aegis: Damage now goes through when breaking shield, instead of being fully blocked (the way it should work), Added 3s CD
Reduced some skill requirements
Mass Haste buff duration increased
Summoner
Removed stat scalings from passives
Summons now inherit all equip stats fully (50% > 100%)
Shinobi
Removed stat scalings from passives (int in ninjustu mastery). Added INT/STR back to some Shinobi skills to compensate
