With the game being relatively stable for the first time, this weeks focus was adding new content to the game! (Restart steam for the update + restarting servers)
New Classes
New base class Acolyte,
New base class Scout (split from Rogue + 3 new skills),
Revamped base class Rogue (+ 2 new skills),
New Maps
Festering Woods (Lv 19-25),
Goblin Village / Goblin Cave (Lv 50-65) (Thanks @Caelyn for preparing the map),
Abyss Castle [3 maps] (Lv 100-115),
New Gear
4 new armor sets,
3 new artifact sets + (ranged set revamped again),
6 new headgears,
5 new books (new weapon type),
4 new maces,
2 new accessories,
1 new utility,
Some new cards,
Features/Fixes
Added daily server restart at 7AM UTC (has 5-minute announcement),
Fixed autocasts not costing mana,
Fixed autocasts canceling manual casting,
Fixed Null artifact set not applying resistances, added slow resist,
Fixed Knight's Spear Quicken Agi scaling applying to all skills (now only applies to non-autocast physical skills),
Balance
Dual wield disabled (Rogue and Warrior gets a passive to unlock it),
Twohanded stance atk/matk +15% > +25%,
Twohand quicken now usable with any stance (renamed Axe quicken),
Autocast chance on splash targets reduced by the number of splash targets (e.g. casting Smoke Screen on 5 targets with 50% chance to autocast = 10% chance per target),
All skills have minimum 0.3s cooldown (so capped at 185 aspd),
Stormpiercer: Now removes knockback and slow from Weapon Throw,
Boss DR removed, but doubled HP,
All monsters movement speeds revamped, they are now between 50-100% faster,
Normal monsters +33% atk, -33% matk,
Boss monster matk and cast speed slightly lowered,
Boss monsters gain enrage buff at half health,
Boss monsters start healing if lower than 100% HP,
Reduced Heal scaling from matk,
Soak/Stone now increases damage taken from Wind/Fire +25% (instead of changing element)
