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Closed Playtest: looking for a few brave captains

Hey folks!

We’re running a closed playtest for the current build next week (exact dates TBA). This is a development version, meant to consolidate what’s in the game right now and get feedback before the next big push.

What’s in this build:

  • Mining & Salvaging (find it, strip it, stash it)

  • Tech Research and ship module unlocks

  • Survival-linked resources (oxygen, water, food, power… everything touches everything)

  • Manufacturing & Assembly

  • Resource refining & manufacturing chains

  • System jumps between sectors

What to expect:

  • Some screens/UI are still raw; others are pretty close to final.

  • You’ll run into rough edges, placeholder bits, and occasional “what does this button do?” moments.

  • That’s the point! We’re looking for honest impressions on clarity, balance, pacing, and what’s fun vs. fiddly.

How to join:

  • Fill out this quick form so we can match testers to the build and your hardware/time zone: Apply for Playtest

  • If you’d like updates, tick the newsletter box in the form (optional).

  • We’ll select a limited number of players and send Steam playtest keys via email.

A few notes:

  • This is a small, focused wave; if you’re not picked this round, there will be more!

  • Please don’t stream or post spoilers from this build yet—some things are better revealed when they’re ready.

  • Feedback is gold. We’ll share a short survey + a place to drop bugs and thoughts.

Thanks for helping us shape the game. Can’t wait to hear what you think once you take the fleet out for a spin!