Hello everyone, this is J3F33M1.
Since the release of the initial version of *The Heart Of Gold* in June, we’ve been working hard to make many changes, fix bugs, and add new features to the game.
Although we’ve been releasing small updates on a regular basis, we’ve also been working on the next step for The Heart Of Gold.
The Heart Of Gold, version 1.1.1, has been released.

A new character, new levels, quality-of-life improvements, and several new additions await you in Cybercity—a city where the rain never seems to stop!
We’d also like to mention that this update is now available alongside this year’s Mexican Entertainment System Steam event!
Changelog:
New character: Zulu Zeta Zero. A speed-focused assassin class character with ranged attacks. Equipped with three different weapons, two automatic turrets, and a build focused on pure speed.
New Levels:
Level 1: Prologue
- A short level that serves as a brief introduction to the game and its story.
Level 2: Prologue
- A medium-length level that serves as a sneak peek at Level 2, the character Zulu, and the next playable character.
General:
-The card system has been reworked. Cards are now divided into 4 rarities, with each rarity granting different stats.
Common: Base stats.
Rare: Percentage-based stats.
Super Rare: Most involve a special effect on the combat system.
Legendary: Most involve a special effect on the character’s core abilities.
-The level selection menu has been reworked. You can now choose your playable level, character, and cards before entering combat—all in one place.
-New mechanic: Dash.
Characters now have a dash. Zoe, Maya, and Shiori have a single dash. The dash is activated with Shift. The dash has no I-frames and can be interrupted by enemies if the character is attacked mid-dash. The dash can interrupt attack animations (attack canceling).
-Zulu has more than one dash.
-Dash modifiers are planned for a future update.
Shiori
-Her second passive, “Cosmic Power,” has been fixed. It now functions properly.
Cosmic Power accumulates “Stardust” charges. Each charge increases the damage of Shiori’s secondary attack by 0.1 points, and every 35 charges adds +1 enemy penetration.
-Minor balance adjustments to Shiori’s stats.
Zoe
-The damage scaling of Zoe’s charged primary attack has been fixed.
-Minor balance adjustments to Zoe’s stats
Maya
-Fixed a bug that allowed Maya’s critical attack damage to multiply on itself if a ghost hit more than one enemy at a time.
-Minor balance adjustments to Maya’s stats.
Zulu
-Zulu-focused cards will be added in the near future.
Miscellaneous:
-Fixed multiple bugs.
-Reworked the general save system. We recommend deleting the save file from the previous version of the game and starting a new save file to ensure that the new systems work properly.
-The orchestral version of “Greenlands Night 1,” which was performed at the Gamemex Sinfonico 2026 event, will be added soon.
