Optimization:
Full rework of rendering pipeline
New more lightweight shaders
Revamped rendering of kuwahara filter
New lighting system
Faster loading and saving
Updates in LOD system
Reduced game size (3.4 GB => 1.8 GB)
Reduced RAM usage (approximately 2.5 times less now)
All this should lead to a noticeable increase in performance, especially on weak devices
New Features:
Hardcore mode
Can be enabled once in a playthrough
Blocks manual saves outside of maintenance posts
Will receive new additions in the future
Ability to save radio frequencies for quick switching
New graphics settings allowing to fine-tune the game's retro post-processing
Quick saving and loading by one key press
Internal Changes:
Full rework of "Purpose" system
Event recording and task progress tracking have become more stable
Simplified creation and editing of tasks will speed up development of new content
NB! Unfortunately, support for old saves may be unstable
Level builder updates
Huge progress on new interesting systems as complex enemies and destructable voxel-based ice for future updates
