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Bug fixes, balancing, and more!

Quickly approaching 1.0! Here are the patch notes:

  • Upgraded to unity 5.6 - some performance gains and minor bug fixes from this.
  • We're now using signed distance font rendering thanks to Text Mesh Pro. I spent a lot of time getting stuff converted over and it looks much much nicer.
  • Redid the lighting in the duel scene, the board. Fixed some minor issues around it and it looks cleaner now.
  • Went through and did a bunch of performance tweaks, the game runs roughly 30% faster now.
  • balance - necromancer tome now requires +2 hp each time hp is tapped.
  • balance - boago has been nerfed a bit, now has 8 attack instead of 12, gave him +1 defense
  • balance - fissure is now a flat cost of 22 hp
  • localization - added simplfied chinese
  • some misc bug fixes
  • server - server now has the ability to generate cards from specific packs, we can now do custom packs with varying cards and titles
  • server - now automatically clears leaderboard monthly
  • server - some minor bug fixes