I'm really happy to share that the Stone Rebellion playtest is officially open, which means you can play it right now!
This has been a solo project for a while now: building a survival city-builder where escaped stone golems carry a stolen Crystal of Life, raising a settlement by day and defending it in grid-based battles by night. Getting it into your hands for the first time is a big milestone, and I honestly can't wait to see how it lands.
The playtest covers the current build, and it'll stay open until the end of this week. There's still plenty to polish, balance, pacing, a few rough edges I'm already tracking, but that's exactly why your feedback matters so much right now. Whether it's a bug, a moment that felt confusing, a mechanic that clicked (or didn't), or just your gut reaction to the first few days of survival, I want to hear it. Nothing is too small to mention.
If you have a few minutes after playing, drop your thoughts, what kept you engaged, what pulled you out of it, anything you wished the game did differently. Every note helps me make smarter calls as I keep building toward the full release.
Thank you for being here, for trying this out early, and for supporting the journey. It means a lot to have people willing to poke at something unfinished and help make it better.
Go give it a try, and let me know what you think!
