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Please standby for the public demo release date.
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Changelog
'Meat Grinder' has been temporarily removed for a future complete rework
'Organ Debt' card now properly removes itself from your hand after the 1st use
+1 Overall to each standing inmate upon winning a brawl is now reserved for the Brawling Themed coach.
Weight status tooltip now indicates if an inmate is of a potentially lethal weight
Base KO odds during a brawl have been increased so as to reduce average brawl time by ~25%
The menu music theme no longer restarts when navigating certain menus
When a brawl is triggered, that team's threshold for brawling increases, so as to prevent too many brawls from occurring, especially on smaller rink and in the late game
'Puckley' now features on the Run Menu
Bug fix: the sauna can now be repaired
Bug fix: inmate sprites are no longer messed up when exiting the sauna
Bug fix: Inmate Selector now properly scales sprites when the inmate is disabled or dead
Bug fix: boss cards now properly scale in size and position
Bug fix: fixed alignment issues on various tooltips and dialogue boxes
Bug fix: fixed a crash during the Boss Match
Bug fix: 'Living Dead' card now can revive players killed by a Sodium Overdose
Bug fix: A traded player will no longer persist in the medical bay
Bug Fix: Repeat meal / all now properly cycles to Inmate Inspector
Fixed a visual bug in the match details during Lineup Selection
Fixed some typos
