Wrapping up demo updates.
Yep another weekend-ish update here (I know its a day early XD). 🎉
Like what the title said this will be the last update for the demo. Assuming there are no game breaking bugs left, the next upload would be the release. ːsteamhappyː

Changelogs
New
Add ability to deploy and undeployed escorts.
Undeployed escorts gets repaired to full health after a mission.
Balance
Escort Missions now auto completes if there are no relevant enemies.
Increase deployable strategems speed.
Improve retargeting focus of player missiles.
Increase stinger missile speed.
Rewards earned on a mission is now proportional to the number of completed objective.
QOL
Turn off combat ui when selecting ships in battle.
Make asteroids more visible.
Hangar strategems can now switched position with equipped strategems.
Sensor enemy won't disappear if the player is not yet detected even if its engaging your allies.
Tweak ship's damage color to red instead of dark red.
Tweak explosions of bullets to be closer to the target ship.
Bug Fixes
Fixed unreadable objective widget text.
Fixed objective widget arrow pointing wrongly when extraction objective activates.
Fixed Corvette Escort not registering dead getting repairs even gone
Fixed Destroyed Corvette escort returning in full health.
Fixed Darkened sprite repair of support craft in squad menu.
Fixed Line Artifacts on battles at the start.
Fixed Anchorage/Squad UI bugs.
Fixed missing hacker module description
Fixed missing description for flak stratagem
Fixed deployment bugs during battle.
Fixed Hangar selection bug
Fixed failing all objectives does not trigger a defeat mission.
Fixed New module tags not getting reset on new game
Towards a brighter future,
