0. Reworked the entire animal system
- Completely removed the bear; it will be added to the game as a boss in future world events.
- Added a wolf hit animation that plays when the wolf is hit.
- Wolf animations are no longer choppy; animation transitions have been optimized.
- Optimized wolves to automatically jump over low obstacles.
- Wolves will now chase after an attack, transitioning from slow to fast.
- Wolves will now play a walking animation when moving slowly and switch to a running animation only when moving fast, making the movement more natural.
1. Fixed an issue where some buildings with glass windows did not display health correctly.
2. Fixed an issue where insufficient width of the curved glass sidewalls caused gaps between adjacent buildings.
3. Added storage for animal species inside animal enclosures; the issue of animals disappearing from enclosures will no longer occur.
4. Added a warning that animals in animal enclosures cannot be removed; animals removed from enclosures will disappear immediately.
5. Fixed an issue where petting animals would cause their positions to suddenly change.
6. Reduced charcoal stacking from 50 to 20.
7. Reduced sand stacking from 20 to 50.
8. Increased the decay time for all vegetables from half an hour to two real-time hours.
9. Increased the decay time for all flowers from two hours to twenty real-time hours.
10. Adjusted the light brightness on the volcano map to prevent it from being too dark.
11. Adjusted the red depth of the sky on the volcano map to make it lighter and less unsightly and eye-straining.
12. Reworked the night mode to prevent the visibility range from only 80 meters in random situations.
13. Adjusted the collision height of the rails to alleviate the problem of feet getting stuck on the rails.
- News and updates
- OxyRail
- Wolf System Reworked, Animal and Building System Upgraded [2026-04-15]
Source: Steam Community (opens in a new tab)
