0. Major Adjustments to Power System Values
- Windmills, previously unable to generate any power when static, now generate 1 power per second when static. Trains at speed 10 generate 3 power per second.
- Refrigerators now deduct 0.1 power per second.
- Sprinklers now deduct 0.4 power per second.
- Lights now deduct 0.02 power per second.
- During the day, solar panels now generate 0.2 power per second instead of 0.1 power per second.
1. Added indicators showing the increase and decrease of power consumption and collected power every ten seconds.
2. Fixed the issue where the progress bar for food corrosion in refrigerators was missing.
3. Fixed the issue where clay refrigerators could not produce a freezing effect.
4. Fixed the inconsistent water spray values and water spraying logic of sprinklers.
5. Reduced the crafting material consumption of wall shelves.
6. Optimized game performance and reduced lag issues.
7. Fixed the issue where items transferred from the furnace to the inventory could not be stacked.
8. Improved the development team's personnel list.
9. Fixed frame rate issues and lobby music UI display problems in the lobby.
