0. Significantly changed the bear spawn logic! If a bear appears and is then chased away [1. by killing the bear, 2. by standing on a vehicle and dealing some damage to the bear, or 3. by the bear dealing enough damage to a building], the bear will not spawn immediately; wolves will appear instead. In other words, the bear will only spawn after killing two wolves. The bear's health will be recorded after it leaves, allowing players to attack it again upon encountering it again. This greatly improves the player experience, eliminating the need to kill the bear to escape its attacks.
1. Added a prompt guiding players out of the initial snowfield, making the early game experience smoother.
2. Fixed ambiguous prompts regarding seed planting in quests, ensuring players are not confused.
3. Added buy and sell buttons to the bandit shop, making it easier for players to understand the buying and selling logic after raiding the shop, and also added UI animations.
4. Added moderately sized background music to the Bandit Shop, ensuring players don't miss it during nighttime or while driving.
5. Updated the images for red and green mushrooms, fixing the previous issue of mismatched spots and models, resulting in a more aesthetically pleasing appearance.
6. Fixed the issue where characters would no longer be chased by wild animals while swimming.
7. Bears and wolves will now swim on the surface of water, preventing one from emerging from the lakebed.
8. Added aquatic plant life to the bottom of the two lakes in the Redwood Forest, enhancing the underwater world's beauty.
9. Added several iron supply crates to the bottom of the two lakes in the Redwood Forest, encouraging exploration of the underwater world.
10. Fixed the issue of some rocks floating in the air on the island map, preventing them from affecting gameplay.
11. Resolved the issue where jumping caused the view above the floor in first-person perspective to be visible.
