Note: The current build is available in English only. Additional language support will be added for the full release.
Note: This update only covers content from Chapter 1. Some content shown in the screenshots is still not available to play. However, I would still like to invite a small group of players to take part in more in-depth private testing. If you're interested, please join our Discord and fill out the questionnaire.
Discord:
Enemy Adjustments
Ice Shield
Downward strikes can no longer instantly kill Ice Shields. They can now only be damaged from behind.
Ice Shields now block movement to a limited extent.
Ice Shields remain stationary except while attacking.
Ice Shields will not attack while the player is airborne.
Reduced their attack warning range.
Treant
Reduced their attack warning range.
Tutorial Difficulty Adjustments
Reduced the number of enemies and improved their placement.
Delayed-explosion devices now activate only upon contact with the player, reducing randomness.
The player no longer takes damage when attacking enemies immobilized by talismans, even if those enemies are already in the middle of an attack.
Defeating an enemy restores one second to the time-stop timer.
Bug Fixes
Fixed an issue where the Taoist’s dash attack could occasionally fail.
Fixed an issue where the talisman’s immobilization effect could persist after switching from the Taoist to the Swordsman.
Improvements
Added a new visual effect for defeating enemies.
