Hey 👋
After three and a half months of waiting for you, and hard work for me, I'm happy to finally put version 0.2.0 of my game in your hands, which adds a brand new class system.
Version 0.2.0 marks a real turning point: new classes, a revamped progression system, new buildings, and a lot of work on the UX and tutorials.
In short: the game is finally starting to look like it should 🔥 If you're reading this, thank you for continuing to follow me on this project. I'll let you discover all the improvements I've made to the game in the rest of this patch note.
Patch Note 0.2.0:
🧟♂️ Zombie class system (NEW)
- Zombies can now belong to a class, each with its own visual identity, bonuses, and penalties:
- Hunter 🐾
- Damage against creatures
- Meat gain
- Less effective on rock and cactus
- Miner ⛏️
- Rock gain
- Faster movement
- Less effective on cactus and in combat
- Gatherer 🌵
- Cactus gain
- Faster movement
- Less effective on rock and damage
👉 Bonuses now scale with the zombie's Intelligence.
🎨 Each class has:
- Its own dedicated sprite
- All complete animations (idle, movement, harvesting, attack, death, etc.)
- Improved visual consistency (shadows and offsets corrected)
⛽ Gas Station – Class Management
- New building dedicated to zombie classes
- New, improved interface
- Progressive unlocking via progression (Zombie Class Available at Level 20)
🧠 Complete rework of the skill tree
- The old tree has been completely redesigned:
- Becomes a single building: the Bunker
- More readable vertical navigation
- Clear separation into 3 branches:
- Animals & Hunting
- Zombies & Evolutions
- Buildings & Management
- Improved readability of bonuses and scaling
🐻 New content – Animals
- Addition of the Bear
- New dedicated hunt
- Specific bonuses for hunters
- Reworked animations and behaviors
🏗️ Construction & City
- New Buildings:
- Gas Station
- Bunker/Silo
- Cactus Farm
- Addition of numerous decorations:
- Roads (dirt & concrete)
- Tire stacks
- Barrels
- Military crates
- Skulls
- Dead bushes
- Flags
- Segmented construction menu:
- Unique / Utility / Decorative
- Buildings can be moved and deleted
- Overall improvement in placement and collisions
📘 Tutorials & UX
All tutorials have been:
- Repositioned
- Corrected
- Visually harmonized
- New tutorial NPC
- Menus intelligently locked during the first stages
- Improved readability on translated screens
⚙️ Miscellaneous improvements & fixes
⚠️- Zombie and animal idle behaviors completely revised: more natural and consistent, and bug fixes
- Menu optimization (layers hidden when not in use)
- Fixes for numerous visual and animation bugs
- UI adjustments (hospital, fields, buttons, tooltips)
- More reliable saving (buildings, upgrades, progress)
⚠️ Please note
This is a massive update. Despite testing, bugs may still be present.
