Hello everyone and THANK YOU!!! 😁
As you know Vindilis was part of the Steame Next Fest, and I am so happy with the results! You've been many to play the demo and to give some feedbacks about the game mecanics, and now I have a lot to do to make the game better, so here is a quiqk list of what I'm up to for the game development (I may have forgotten some) :
Make an Option Menu (with volume, and maybe key binding, but this one is a big deal)
Hold dash to run ,
You can attack right after the dash (kind of like in Hades),
The first boss killing you in a cinematic (you don't have to let him kill you anymore),
Hold the heal button to heal (like in Hollow Knight),
Heavy attack easier to use,
Pary more rewarding (that goes with combat system adjustment to make the game smoother and more enjoyable),
Lots of UI corrections (animations, layers, resolutions issues...)
Doors and some elements needs to be more visible
Traps teleport the player a few step before (like in hollow knight),
Rework the elevator behavior,
You cannot just run into enemies anymore (you'll take damage like in this game, very indie, no one heard about it, it's called Hollow Knight I think),
Aand if I have time, add a little more content, but that's a lot so it's a maybe haha,
So that's mean I got a lot of things to do, but that's also mean a lot of player wanted to see the game get better, because they believe in it, now the rest is in my hand, and I'll do my best to give you the best Vindilis I can for the release! 💪
