Hey everyone!
A big demo update is LIVE NOW for Hear The Bell Toll!
This update has the following changes:
- A Full Tutorial rework
- Main Menu rework
- Options menu rework (pause button)
- Only 1 biome + difficulty option is now available at the start (this was done to focus on 1 intended difficulty for the demo and get the most balanced version possible)
- Balancing changes (windmills)
- Reworded times tax from x0.25 to +0.25x- Unlockable biomes + difficulties (meta-progression)
- Shop level text - changed from level 1 to level 1/3
- Buildings/UI elements are highlighted when hovering over synergies, statuses
- Descriptions of buildings show current Tax/Gold/Pop gen (Market, Windmills, City Hall, Aqueduct, Bank, Hospital)
- Explicitly stated what upgrading a shop does
- Banners with times tax should proc 1 frame after other banners [BUG FIX]
- Score calculation is now slowed down to make it easier to follow
- Adjacency is now explained a bit more clearly
- The 'Divider' banner has been reworked
- An "Are you sure?" button added for any action that ends run
- Better post-run summary and option to view city after run is lost
- UX - wording on certain building/banner effects needs to be reworked
- Hurricane calamity effect has been reworked
- Late game has been rebalanced to make it more engaging
- Status effects have been reworked to on-place instead of on-trigger
- Visual update for advance button, Rarity and Class labels
- Biome + difficulty selection screen is skipped until tutorial has been completed or additional biomes/difficulties have been unlocked
You can try out the updated demo now from the store page:
View game page
Looking forward to hearing your feedback!
See you all soon,
- Shaun (dev)
- News and updates
- Hear The Bell Toll
- Major Demo Update for Steam Next Fest!
Source: Steam Community (opens in a new tab)
