
Environment & Additions
Overhauled the starting area around the tent, including the addition of a boat and a helicopter.
New environmental design in the main cave room.
Applied visual improvements and polish to the crash site.
Updated the in-game documents inside the tent with new images.
Gameplay & Balance
Increased danger in the cave: falling rocks are now lethal.
Added a checkpoint during the falling rocks sequence so players no longer have to restart from the beginning if they die.
Adjusted collision boundaries to prevent the snowmobile from going out of bounds around the cave area.
UI & Quality of Life (QoL)
Changed the font used for tutorials and objectives to significantly improve readability.
Increased the on-screen display time for the flashlight tutorial in the cave.
Replaced the broken Death Cam with a clean, custom UI Widget.
Bug Fixes & Optimization
Implemented TSR (Temporal Super Resolution) anti-aliasing and applied general performance optimizations.
Fixed an issue where the interact key (E) would accidentally skip multiple dialogue lines at once.
Fixed a bug that prevented the objective UI from hiding when pressing the TAB key.
Fixed an issue where a duplicate model of Madame Gauthier failed to despawn inside the house.
Various under-the-hood technical adjustments and minor fixes.
