Hello people of the Unseen!
I'm here to announce the first patch for Chapter III is here, bringing some major improvements and fixes, as well as some new sounds and upgraded UI!
But first I'd like to say this patch was actually planned for the 19th, but since we cracked 2 concurrent players, I thought I might as well celebrate!
It's the little things in life...
I'd also like to say that there is now a bug reporting channel in the official Discord server where you can submit any issues you find with the game, so if you find a bug, please report it there!
You can join the server with the handy dandy Discord logo button down at the bottom of this announcement.
And finally, one more thing, if you see an 👁️ emoji, it means that the fix/feature was community suggested, stealing this idea a little from the Subnautica devs here.
But anyways, back to the patch at hand!
Patch notes:
FEATURES:
Falling foreground debris now work like all other foregrounds in the game
The "gunk" ball in R51 (crane room) now makes a "splat" sound when landing
Upgraded "Cancel Button" UI sprite to be more in line with what the rest of the buttons look like
This is in preparation for a new "pause" menu coming in Chapter IV, the current working title of which being the "Quick Menu", which will obscure less of the screen, and be more "fluid" and clean than the current clunky mess of a "pause" menu
Upgraded "Click" sound to be a little more... tactile...?
"Pause" menu settings menu now appears besides the menu rather than replacing it
Tweaked certain sprites to remove the lack of pixels 👁️
Some are still a little pixelated, but most of the major ones should be fixed
Removed an especially tricky to avoid hand in the [REDACTED] chase 👁️
Scuttlers now stop and wait for a few seconds before continuing to scuttle after finishing their "circuit" 👁️
Scuttlers are now faster
Added more guidance arrows to the Ventilation Chambers 👁️
TECHNICAL:
Changed the version number
Have fun with Depths Unseen!
