Hello dear Temple Makers. For the first time since the release of the demo, I'd like to present a brand new item for you to use in your temples!
Introducing the Grapple
This tool allows you to pull yourself towards far away targets. If you latch onto certain targets, you will be able to hang from them. If it's on the ceiling, you'll also be able to move up and down!
Compatible targets include:
New objects: Grapple Target, Grapple Pillar, and Hanging Switch
Treasure Chests
Iron Bars
Torches
Torch Switches
Ladders
Speaking of new objects
Let's take a closer look at some of them.
Grapple Target
This is a simple latch point for the Grapple. You can place it on the walls and ceiling. It's small, which allows you to define specific points to grapple towards.
Grapple Pillar
It has four targets on either side. The additional perk is that, if you connect it to a switch, it will lower into the ground until a signal is received. Great for platforming challenges!
Hanging Switch
This is a new kind of switch that can only be placed on the ceiling. If you hang from it using the Grapple, it will be pulled downward and activate. Like the floor switch, you can set a timer or make it so it immediately deactivates upon letting go. This will allow you to create some interesting puzzles!
Moving Grate
A new obstacle you can place in your temples. This grate can be expanded in all directions, and it will lower upon receiving a signal. You can also invert this behaviour, and instead have it start lowered and raise upon receiving a signal. There are plenty of creative uses for it, so be sure to check it out!
As a bonus
Additionally to the Grapple and its related objects, this update also includes a new feature for the builder:
It's now possible to place objects that can be expanded by dragging and dropping them when you first place them. Here's a little demo!

Full changelog
Changes
Added the Grapple
Added the Grapple Target
Added the Grapple Pillar
Added the Hanging Switch
Added the Movable Grate
Added drag and drop functionality for expandable objects
Slopes and Half Steps/Walls now take the texture of the tile they're on in the builder as well
Bugfixes
Improved ledge detection
Fixed invisible bombs appearing when equipping bombs on an empty slot
Fixed sentient toe cutters not seeing the player if too close to walls
Fixed movement being weird on inner slopes
Fixed floor switches triggering jumps
Fixed bombable walls being passable when ledge climbing into them or coming off a ladder
Fixed enemies not seeing player through chests that have yet to appear
