Okay, Easy is done. For sure this time...except for a few bugs and tweaks here and there.
Week 4
- New Logo.
- Removed The Camera Panning Intro.
- Before the game started, the camera used to pan through the levels to show you whats coming up.
- Not Anymore.
- Changed LavaScotch Platforms.
- Changed the moving platforms from cages to stones.
- Fixed an issue with the platforms that caused them to sync up making the puzzle a lot easier.
- Fixed Culling.
- A problem with culling caused the puzzles to screw up.
- I fixed that.
- Changed Timer.
- Start timer is now only 10 secs down from 15.
- Game timer is now dynamic depending on which puzzles were loaded.
- Remade Easy Mode.
- The change that took all week and some of last week.
- Teammates are now separated.
- Remade most puzzles to better reward teamwork.
- Removed Epic game length & Set 20 puzzles as default game length.
- Finished New Main Menu.
- I Didn't like the old main menu. so yeah...
- New Audio.
- New Music, Sounds, and all of it more crisper.
- The new main menu will display the name of the song currently playing as well.
- Tweeked The Character Controller.
- One of the problems with the testing, players said their controller was responsive but sloppy or sludgy feeling.
- I've reworked it and made it more snappier, characters move a bit faster, and jump a wee bit higher.
Week 5
- Known Bugs. (still haven't fixed some)
- Some puzzles are too dark
- When playing Timed 2v2, the second team gets game over 5 seconds too early.
- Some levels have the gates open in the wrong direction. Pinning the player against the wall.
- Start Normal Mode.
- ...^
- Finish the New Customization Screen. (Not sure if I will be completely remaking this)
- Before to customize your character, you would run around a castle equipping what you liked.
- I’ve changed it to a simple menu to speed things up.
- I’ll keep the old way just in case players favor that one.