whats new :
- 3rd mission intro
- shield effect
- better terrain to unit distinction.
- fix composition, resize vegetation.
on progress
- i was struggling to make characters to look better. spend too much time on skin shader, the spot between fast and good is hard to hit.
- Turrets, need a lot of turrets type for the base defense mission
- destructible structures and buildings
- game saving. i thought saving game required when we tackle multiplayer, storing objects to tiny integers and stores as deltas or transmit as scene changes. I think we need it now for the harder mission to come.