Welcome to the first dev-update of Dicefall ever!
Take a look at this menu, this is where you select a dice and an optional empowerment for the next throw:

Would you know what you have to do or click? Probably not.
Now look at this:

I hope it’s more clear now
that you have to select from the highlighted panels
which dice is currently selected through a toggle effect around it (stole the idea from League Of Legends, where toggled abilities have a similar effect).
Although this UI could still be even clearer(I am well aware!), those small changes already make a big difference. And let me tell you: shaders are hard. Well, at least for me. But I learned a lot about shaders while implementing those effects and there are many more effects to come, to improve clarity and more.
Next update's topic: Everything you need to know about (rolling) dice in Dicefall.
Be sure to join my mailing list (click „show website“ in the right panel) so you don't miss the next news!
PS:
Statistic of shame: errors when I start up the game engine. I need to get rid of errors and warnings, so I’ll post the number of errors in every update to force myself to work on it. Feel free to remind me. Currently: 15 errors, 1 warning.

Not my proudest statistic. See you next time!
