hello! part 1 of the 2.0 update arrived! with a lot of pve content! in part 2 the pvp mode will be finished! you can already play it BUT without upgrades between rounds!
added a new (wip) pvp mode to fight against other players. one player on each side of the screen, typing to send and intercept rockets
added a reroll button for the upgrade menu (cost is 5 energy)

new "glitch" rocket - can not be targeted. has to be either destroyed by a command or by the new antivirus upgrade.

added card effects like holo / gold / foil / ...
added new upgrade emergency protocol

added new upgrade system override

added new upgrade

added upgrade overcharged

added upgrade double-trouble

added new upgrade (the 0s are placeholders for your value)

added upgrade doublefocus

added upgrade /boot:firewall

added upgrade hackfire

adjusted difficulty curve in the easy mode to be a bit easier
increased hard mode difficulty climb per second by 50%
/scatter is now autounlocked for new players because /homing is not useful enough
added new random event to random event upgrade
chain upgrade does now only trigger while focus is active
new coin sound playing when gaining money
fixed plane doing infinite score
