Hi everyone! This week is the first week classes are back, there is a LOT that goes into that. We’re still working on Always Bet on Quack, and we try to have our classes not only use the game to teach but to help push it along as well. Last week we talked about Sam’s planned integrations, this week we’ll be going over Tylers!
Tyler will be teaching CIT 142, Intro to Level Design. In this class, Tyler will be using the Monte Quacko to share how objectives are placed and how we plan to expand the map to match gameplay expectations after release. By examining a world that is actively being built, students will be able to experience all the behind the scenes work that goes into bringing a video game level to life, while having it make sense while playing it.
Tyler will also be teaching CIT 142, Visual Concepts I. This is an introduction course for 3D design, so the plan is to have students work on unique objects that can be used to bring the game to life. Simple props such as tiki mugs or lavish jewelry are all items that would fit in the world and give the students great references to pull from. The hope is that by having a place to start it will make the idea of starting a 3D object less daunting.
These are just ideas for now, but we’re so excited to build upon them and see how the school year goes. If you’d like to follow along and support development, wishlisting the game on Steam is the best way to stay informed and help us reach more people! If you’d like to stay in touch with us directly, please feel free to join our Discord:
