Hi everyone! It is crazy to think the summer has already come and gone, but we’re now getting ready for the next school semester to start up next week. Both Sam and Tyler try to incorporate as much of the development process as they can into their classes.
Sam is teaching Intro to Game Design, Pre-Production Game Design, and Visual Design II. For Intro to Game Design, the entire development process has been easy to share. This is usually the first video game design class that students take, so Sam takes the time to go deeper into the development process for Always Bet on Quack. In Pre-Production, Sam has a unit that covers marketing for games and what needs to be considered before the game is even ready to be launched. Always Bet on Quack should be starting its full marketing push in September/October, so students will be able to see how different strategies work in real time. Finally, for Visual Design II, the goal of the class is to create an animated 3D mesh and build a scene around it. Last year students were given the duck model from Always Bet on Quack and then built an outfit and scene around the character. Some really great designs came from that, and the plan is to do this again. However, this time the outfits and scene will be beach/summer themed to match Always Bet on Quack’s upcoming new area.
The hope with sharing this development process with students is that they’ll get to see and experience a real game’s development cycle which is incredibly hard to do without a competitive internship. We’re so excited to see what students make this year!
Next week we’ll talk about Tyler’s teaching plans. If you’d like to follow along and support development, wishlisting the game on Steam
is the best way to stay informed and help us reach more people! If you’d like to stay in touch with us directly, please feel free to join our Discord: https://discord.gg/SUjXUfmumx
