
Hey everyone!
All of us need some kind of energy. For some it’s a cup of coffee. For others, sweets or a morning walk. Or something like a portable nuclear reactor installed inside your body. Either way, you don't want to find yourself marching across an alien desert on a depleted battery.
This build introduces an Energy Consumption mechanic, which is a new layer to how you manage and plan your expansion in Warfactory. We're really curious what you think! Make sure to fill out the feedback form after you play.
In other news, the polish work continues! This build also includes new UI updates, a fully reworked tutorial, and more.
WHAT’S NEW
ENERGY CONSUMPTION — Robots require power to operate 🔋
PRODUCTION COUNT — Set how many units to produce 🔢
REWORKED TUTORIAL — New descriptions, names, missions, and GIFs
Tutorial wave timer now triggers once the player reaches unit production
Destroying a cement factory returns half its cement to the base
Unit and bug corpses persist after death
Construction drones fix
Continued UI & visual updates (check out new projectile effects!)

Sneak peek at the new Robot Assembly menu where you can decide exactly how many units your army needs
FEEDBACK FORM
Please take a second to fill out the feedback form after you play the build to let us know what you think of the updates. We take your feedback very seriously.
Leave Feedback
JOIN WARFACTORY EARLY BIRDS ON DISCORD
A quick reminder that our Discord members get to play new Warfactory builds earlier than everyone else.\[/p]
Join Discord
See you on the factory floor!
// Terykon Games
