

Hello, and thank you for playing!
This update focuses on reducing overly Kid-dependent gameplay
and improving unfair aspects of the enhancement system.
We also adjusted the difficulty, which was not easy even from the early stages,
and fixed multiple issues related to enchantment, enemy selection, and UI behavior.
- Content : Updated the skill enhancement system
- Content : Added stamina to the Kid’s attacks
- QoL : Reduced loot skip duration from 3s to 2s
- UI : Adjusted tooltip update timing to display updated stats after enchantment
- UI : Added translation for “Press Enchant to confirm”
- Balance : Characters now start with one rare skill
- Balance : Shops now always offer one rare skill
- Balance : Increased probability of other races during enemy selection
- Balance : Adjusted tier probabilities during enemy selection
- Balance : Removed the Dice +1 effect from enemy selection modifiers
- Bug : Fixed an issue where previous enemies could reappear after rerolling
- Bug : Fixed incorrect enemy unit stat tooltip display
- Bug : Fixed an issue where previous popups persisted during enhancement
- Bug : Fixed distorted enchantment skill images
- Bug : Fixed an issue where enchantment did not function correctly
Thank you for your continued feedback and support.
We’ll keep refining gameplay flow and difficulty balance going forward!
