※ Notice: Due to new system additions and changes, save files created in previous versions can no longer be loaded and played.
Hello, everyone.
In this update, we overhauled the injury system, rebalanced equipment drop rates and early-game difficulty, improved UI quality of life, and optimized system performance.
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Injury System Overhaul
Major Injury
- When a character's HP reaches 0 in battle, they will either die or sustain a Major Injury based on probabilities determined by difficulty and other factors.
- If a Major Injury is not treated by a healer within 24 hours, it will worsen into a Permanent Injury, which cannot be removed.
- Receiving treatment from a healer changes the status to 'Treated', and it will fully heal after a set period.
Minor Injury
- Characters have a chance to sustain a Minor Injury proportional to the amount of HP lost during combat.
- Minor Injuries recover naturally over time, but receiving treatment from a healer significantly reduces penalties and duration.
- As the remaining duration decreases or through natural recovery, the status transitions to 'Mitigated', reducing penalty values.
- 'Indomitable' Trait Rework: In accordance with the injury system overhaul, the 'Indomitable' trait has been changed from [Immunity to 1 Permanent Injury] to [Immunity to Death (1 time)].
- Banner Effect Adjustments: Adjusted certain banner effects in accordance with the injury system overhaul.
New System: Battle Command
- Battle Command: Added a feature during the combat phase via the 'Battle Command' button in the upper left, allowing you to choose whether to manually control troops under your appointed Grandmasters and Knight Bannerets.
Combat & Balance
- Escort Target AI Improvements: Escort target units in missions such as caravan escorts will now act more passively during battle.
- Early Quest Difficulty Adjustments: Rebalanced early-game quests so that they can be completed more smoothly with a smaller party.
- Horse Armor Weight Efficiency Adjusted: Changed the required Run-up from +1 per 15 horse armor weight to +1 per 20 weight.
- 'Drink' Interaction Changes: Changed the interaction from a 100% chance for all company members to gain the 'Drunk' trait to each member having an individual 40% chance, with at least one member guaranteed to receive it.
- Sight Stat Mechanics Adjustment: Adjusted the underlying mechanics of how the Sight stat functions.
Equipment Drop & Modifier Rate Adjustments
- Greatly increased the drop rate of high-tier equipment.
- Reduced the chance of the 'Imperfect' modifier appearing on high-tier equipment.
- Reduced the chance of the 'Masterwork' and 'Fine' modifiers appearing.
Progression & Economy Balance
- Decreased starting funds granted at game start across all difficulty levels.
- Increased stat growth per level for AI units.
UI & Quality of Life
- Recommended Party Size Display: Recommended party sizes are now displayed for select quests.
- Combat Result Notification Improvements:
- Critical information such as deaths and injuries is now prioritized and displayed first in the results window.
- Added an auto-scroll feature to prevent notifications from being partially cut off when a large number of combat result alerts occur at once.
Optimization & Bug Fixes
- Optimized nameplate rendering for improved performance.
- Fixed an issue where postponing an event to check company member information caused the event to disappear.
- Fixed a bug where item information continued to display on the previous slot even after changing item positions through equipping, acquiring, or selling.
- Fixed a bug where peasants or guards appeared in the carrier pigeon command window.
- Fixed an issue where some world notifications would disappear when a large volume of alerts triggered simultaneously.
Dev Note: Preparing Workshop Support & Event System Rework
We are currently reworking the event system to support the Steam Workshop in the future. If you encounter any issues during events such as combat, recruitment, or trait acquisition, please let us know.
Thank you for playing, and we truly appreciate your ongoing feedback and support!
In Closing
If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly.
Thank you.
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