Hello, everyone.
In this update, a wide variety of new unique locations and events have been added. You can enjoy new content ranging from unique traits and company member class changes to capturing special animals, battles with cultists, and the Consecrated Polishing system, along with various balance adjustments and bug fixes.
Please check below for details.
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▣ New Locations & Events
■ Unique Traits
Added 10 unique locations and events that allow you to acquire unique traits.
Unique traits are activated upon meeting specific conditions after acquisition.
Traits once acquired cannot be reacquired or transferred, so please choose carefully.
■ Company Member Class Change
Added 10 unique locations and events that allow you to change a company member's class.
The main character's class cannot be changed.
■ Special Animals
Added 4 unique locations and events where you can capture special animals.
Upon capture, certain special animals can be interacted with on the Company Composition screen to receive minor rewards.
■ Devil-Worshiping Cultists
Added unique locations and events where you can fight Devil Worshipers.
Devil Worshipers have a chance to spawn at quest targets or bandit settlements.
Devil Worshipers can always be captured as prisoners, but they cannot be persuaded or sold to slave traders.
■ Consecrated Polishing
You can bring captured Devil Worshipers to the temple to perform Consecrated Polishing on your equipment.
Main weapons, light body armor, and heavy body armor can be polished, while auxiliary equipment cannot.
1–2 random stats will be polished; spending additional Piety Points guarantees 2 stats are polished.
Re-polishing an already polished item will reroll its polished stats.
▣ Combat & System Balance Adjustments
- Increased enemy spawn ratios based on company size.
- Increased the number of hireable mercenaries spawning in small fiefs.
- Changed game start logic so that only reasonably priced mercenaries spawn initially.
- Fixed Inn locations to spawn more frequently than before.
- Lowered the stat gains AI receives per level.
- Increased the proficiency gains late-game AI units receive per level.
- Adjusted the 'Drunk' trait so that when it expires, there is a 50% chance to gain the 'Hungover' trait.
- Adjusted the damage of certain skills that are unaffected by weapon modifiers.
- Restricted certain Battle Gear from being used on allies.
- Changed stamina consumption while mounted to 15.
- Reduced world movement speed while mounted to ease the severe speed disparity with on-foot movement.
- Changed arena jousting matches so that dismounting from a horse results in defeat.
- Refined siege combat power calculation logic so AI will not attempt reckless sieges when lacking troops.
- Fixed logic so that Ambush Battle probability is calculated based on the combat power difference with the target.
- Added dodge animations during combat to make missed attacks intuitively noticeable.
- Reduced the price of items with the 'Imperfect' modifier and lowered the spawn chance of this modifier.
- Relaxed entry conditions so that Difficulty 2 quests can spawn from the early game.
- Changed option order during Tavern Recruitment and Prisoner Persuasion events so that the 'Buy Drink' option appears above the recruitment option.
- Hunting bears now drops bear byproducts that can be sold to hunters and general merchants.
▣ UI, Graphics & Sound Improvements
- Added a UI element to directly select company members on the inventory screen.
- Keybind guides are now displayed in Ancient Tome item tooltips.
- Updated loot icons obtained as event rewards.
- Flag icons are now displayed on combat choices that reward flags.
- Updated status icons for Injury traits to make them more clearly recognizable.
- Enhanced descriptions for certain proficiencies and counterattack traits to make them easier to understand.
- Updated character movement and idle animations.
- Fixed translation terms for Mace weapon family items.
- Added voiceover audio when visiting locations and noble shops.
- Removed specific background music that caused restrictions during content creation and streaming.
▣ Bug Fixes
- Fixed an issue where inventory items vanished under specific conditions during save/load.
- Fixed logic so that one signal beacon spawns correctly per castle.
- Fixed a bug where location NPCs failed to respawn after being recruited.
- Fixed an issue where using an Ancient Tome repeatedly displayed only previously shown proficiency lists.
- Fixed a bug where selecting an event duel resulted in an automatic victory without actual combat.
- Changed behavior so that recruiting a quest giver into the company cancels the associated quest.
- Added logic to prevent duplicate quests from spawning in the same castle.
- Fixed an issue where siege engine ammunition quantities were displayed as negative numbers.
- Fixed an issue where weight and stats of items with the 'Imperfect' modifier were not properly applied.
- Fixed a bug where the 'Iron Neck' proficiency was applied only to certain equipment.
- Fixed a bug where enemies stopped attacking in certain situations.
- Fixed a bug where right-clicking a jailer failed to open the inventory window.
In Closing
If you encounter any issues while playing, please share your feedback via Discord or our community, and we will look into it promptly.
Thank you.
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