🔧 FIXES
Relics
Fixed relic triggering causing infinite loops in certain damage scenarios
Fixed relic lifecycle management preventing crashes during scene transitions
Fixed relic effect positioning and visual anchor system
Fixed several relics not applying effects correctly after save/load
Improved relic debuff application consistency
UI & Audio
Fixed card hover sounds playing multiple times simultaneously in reward screens
Fixed map room hover sounds
Improved overall audio polish for UI interactions
Systems
Enhanced damage event processing with proper queue management
Improved modifier type tracking through combat events
Fixed effect anchor helper autoload configuration
Enhanced card library logic for better card distribution and unlock handling
Balance & Improvements
Tuned Memorial Shrine offers for better reward variety
🐛 KNOWN ISSUES
We're aware of and investigating:
Still reviewing and fixing remaining relics
Curse systems need more verification and testing
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Thank you for helping us test and improve Low Magic, They Said!
