Patch Notes
- Added and improved a large number of environmental and gameplay sound effects.
- Added adaptive wind and sea ambience based on player height.
- Improved moving platform, lever, crane, boulder, cannon, rotating obstacle, spring, and checkpoint audio feedback.
- Added more immersive vibration, rolling, impact, and mechanical movement sounds throughout levels.
- Improved player jump sound variations and overall SFX balancing.
- Fixed several multiplayer audio synchronization issues affecting clients.
- Improved loading screen localization support.
- Fixed cases where player transparency could remain after death.
- Fixed several ragdoll interaction and follow issues.
- Improved final stage lever/castle door cinematic behavior and camera transitions.
- Improved end sequence presentation and camera positioning.
- Improved various collision checks and obstacle consistency.
- Added various gameplay, audio, camera, and multiplayer polish improvements.
