The time has finally come and the first major update for Pylon: Rogue is now available: “Fire and Ice”! This update adds the Golem, rebindable keys, new items, and more!
The Golem is a new playable character that can shift between stone, fire, and ice forms at will. When in fire form, enemies have a chance to be ignited, and when in ice form, enemies have a chance to be frozen. The stone form has a chance to cause ignited enemies to explode, and frozen enemies to shatter, dealing extra damage!
Patch Notes:
- Critical Hit Damage is now a separate stat that determines how much bonus damage is applied on a critical hit (previously, a critical hit was treated as double damage)
- New character: The Golem
- Switch between fire and ice forms at will.
- Combo your attacks: Fire ignites enemies, stone makes ignited enemies explode. Ice freezes enemies, stone shatters frozen enemies.
- 4 New Items
- 2 items to increase the new crit damage stat
- Frost Boots: Leave behind a trail of ice that slows down foes, and sometimes freezes them
- Fire Boots: Leave behind a trail of fire that ignites enemies
- Rebindable keys: Don't like the default control scheme? Change it!
- Added “Ability Modifier” keys 1 and 2 to controls
- used by the Golem for switching forms (default LT and RT on controllers, Shift and Control on keyboard)
- Added options to change the input API (default, xinput, and/or native)
- Added a toggle to general options to make interacting with objects instant
- Added a toggle to enable or disable the character turning with the camera
- Bug fixes