This patch is mostly small fixes, the biggest change is a rebalancing of the cost of upgrading items using dimensional sprouts. The cost of upgrades always increased depending on how many upgrades the item has already had (the +number on the item), but now the upgrade cost is slightly higher at first, and it will eventually increase exponentially if you upgrade several times. The main intention of this change is to make it harder to keep upgrading an item indefinitely since it can break the game making the modifiers on items go too high.
- News and updates
- Feywood Wanderers Playtest
- Patch 0.6.5 Small fixes
