A new game mechanic has been added, Item levels. Its main function is to upgrade the random modifiers of rare equipment, so they can be considerably higher on high level items, though the amount by which item level increased the random modifiers is a random value that depends on leve, so you have to get lucky to roll good modifiers, even on high level items.
In order to make that easier, I have made it so challenge zones have a very high chance to drop chaos sprouts from chests or rare enemies (Also made it so there are always a few rare enemies in challenge zones). Also the item level of all items found in challenge zones is considerably higher (10 levels), so they're generally more powerful than the items you'd normally find.
One more thing that was added to this version is an extra loadout, 'Purifier'. It starts with 10 blessed jars that let you remove Void areas from the map, since it felt like there wasn't much interaction you could have with the void other than running away from it.
That's all for now!
