Version 1.10.0 is a big HUD revision: new hearts, power-up icons and cards, plus two new challenges. We also fixed several issues where the game kept running while paused.
Features
- New challenge: Bankroll replaces Short Fuse. You start with a wallet, and a miss can be paid for from it instead of costing a life. The price of a miss now shows in the HUD.
- New challenge: Boss Rush replaces Crowded. The monster attacks every chapter.
- Passive power-ups now sit in a fixed icon grid in the sidebar.
- The active power-up slot has a border badge and a countdown ring, and activation prompts show when they are ready.
- Power-up icons have been redrawn to a consistent size and style, and Shape Specialists draw an outline of their target shape.
- Achievement, combo and message cards share one look and size, scale correctly on Steam Deck, and the achievement card is centred and clear of the sidebar.
- The HUD now draws in front of the 3D world, so beams and particles no longer cover the cards. Shapes stay visible through the translucent top bar and bottom cards.
- Level-up effects fade out smoothly.
Fixes
- Timers no longer run while the game is paused. A Temporal Brake activated before a pause no longer runs out during it, and Phantom fades and boss attacks hold too.
- The Phantom cube now fades as one solid object. Slot interiors and far panels no longer show through the near faces.
- Restored the classic lightning bolt icon for Combo Extension.
- Shortened tutorial tips that ran past three lines on a card.
- Aligned the top bar columns and resized their values for Steam Deck.
- Fixed overlapping message cards when several stack up.
- Combo field particles are now hidden behind geometry that is in front of them.
- Removed the in-game Steam review prompt.
Balance
- Gauntlet is back to the normal combo window.
Try the new challenges and tell us what you think in the Steam discussions.
