This update adds new score power-ups and reworks a lot of power-up balance. It also fixes a long list of Phantom, Story and leaderboard problems.
Features
- New power-up: Clean Sweep.
- New power-up: Slam Chain. Extra shapes in one slam score more.
- New power-up: Combo Ceiling. The combo cap goes from 20x to 30x.
- New power-up: Shape Specialist
- Steam global leaderboards now show your rank when you sit outside the top 10.
- Quick Play records are now saved locally when Steam is unavailable.
- Time Bonus is redesigned as extra study time at the start of each level.
Fixes
- Fast Recovery now works correctly in 1-life challenges. Life Siphon progress and cues are fixed.
- The Spiral finale and boss attack no longer start one level early.
- Finale modes are restored when you Continue onto a windowed level.
- Level-scoped modes now end before the level-up face refresh.
- Phantom fixes:
- The ghost frame shows correctly after a same-frame re-activation.
- The fade starts after the level-start hold.
- Phantom Cube faces stay hidden when faces are rebuilt.
- Phantom Perfect is now awarded on level completion.
- The combo life-bar glow now stays in sync with the level-start hold.
- Spawned shapes finish their reveal before the spin-in turns them.
- Graphics quality changes now apply right away to the environment and active shapes.
- Each local leaderboard lane now shows its own data.
- Time Bonus respects the one-active-slot limit. A refused Continue now explains why.
- Qubit shop: moving into card entry no longer lands on a disabled decrement button.
- On macOS, the game leaves fullscreen before quitting, so no empty Space is left behind.
- The Gauntlet challenge description now matches its modifiers. Several power-up descriptions are corrected.
Balance
- Rebalanced Double Drop, Dual Circuit, rescues and Qubit Magnet.
- Combo Extension, Fast Recovery, Life Leech and Qubit Magnet are now capped at one copy.
- Fast Recovery's fast-match window widens to 50%, and it is offered from chapter 2.
- Score Resonance is renamed, and its copies are capped at the chapters left.
- Qubit Resonance lasts one chapter per copy.
- Phantom Insurance is offered from the chapter 3 shop and in Phantom-every-level challenges.
- Plus Plus no longer appears in run openers and shows up less often.
- The combo factor in Story qubit awards is capped at 3x. The Story difficulty match bonus is removed.
- Rush opens 12% faster than Story, tapering to the unchanged finish.
- Allied fleet changes:
- Allies now arrive at chapter 2.
- Catches and attrition were reworked.
- Each volley catches one or two allies.
- The fleet reel-in is reserved for streak milestones. Chapter 4 survivors catch rarely.
- Shops no longer fill offer slots with passives you already own at the cap.
